
- #PS1 DATA BRUTEFORCE SAVEDATA HOW TO#
- #PS1 DATA BRUTEFORCE SAVEDATA PDF#
- #PS1 DATA BRUTEFORCE SAVEDATA PS3#
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#PS1 DATA BRUTEFORCE SAVEDATA HOW TO#
So I figure theres a checksum somewhere, ( I dont know how to find it I guess I could open up two of the same files slightly renamed and use the compare difference to try to locate it) I open up brute crc32 open NPUB31406-PLY-SAVEDATA_0 PLY-DATA and paste crc32 into the do it section hit ok and I get this message back
#PS1 DATA BRUTEFORCE SAVEDATA PDF#
I plug in the changes and save it in the hex editor that came w/bruteforce re encrypt it full update pdf full build ect everything checks out but when I load the game it loads up but without the changes.

So the max is 999 03 e7 but reversed its e7 03. so once I got it decrypted right I found the offsets for my materials it floats a bit and its reversed hex order 5c780- 8+9 start the material type then came spaces then the item quantity started at 5c780- C+D so it looks like Data xx xx 00 00 Data xx xx 00 00 xx xx 00 00 and just repeated for however many materials you have.

I could decrypt the file and even though it was green and said decrypted it wouldnt always decrypt right for some reason I did file reinstalls ect ect. So I went with bruteforce I have 4.74 version.
#PS1 DATA BRUTEFORCE SAVEDATA PS3#
I wanted to edit ragnarok odyssey ace us ps3 version monster materials so I went to GG they had all materials 999 but there are key plot items that you get only one of and I didnt want 999 of them but they didnt have advanced mode unlocked for it but because i wanted to edit it myself. Hi Im familiar with GG and bruteforce and I have hex editing a lot of my ps3 games so I have exp.
